🕵️♂️ Trust No One, Outsmart Everyone!
Coup Reformation 2nd Ed. is an expansion for the popular Coup card game, allowing 2-10 players to engage in strategic deception and team play. With new cards and roles, including the Inquisitor, this game enhances the original experience, making it perfect for family game nights or gatherings with friends. Easy to learn and quick to play, it fits seamlessly into any social setting.
Unit Count | 1.0 Count |
Size | Standard |
Package Quantity | 1 |
Item Weight | 4 ounces |
Item Dimensions L x W | 5.9"L x 3.9"W |
Material Fabric | Cardboard |
Style Name | Reformation (Expansion) |
Color | Blue |
Theme | Strategy |
Number of Items | 1 |
Package Type | Standard Packaging |
Language | English |
Container Type | Box |
Special Features | Portable |
Number of Players | 2 to 10 |
L**K
Love this game!
Love this game so much! I bought it for myself after playing it with some friends and it is an easy game to learn and fun to play with all the strategy involved. It’s a quick game of deception that you can play over and over again and it never gets boring.
N**G
simple but interesting game
Good for parties. It can create a joyful atmosphere.
M**S
A game of bluffing and betrayal, fun for all
Intrigue in a Box: Coup isn't your average card game. It's a whirlwind of bluffing, deduction, and calculated risks, packed into a compact box and playable in just 15 minutes. This review delves into the heart of this Machiavellian masterpiece, highlighting its strengths and weaknesses.Pros:Fast-paced and Easy to Learn: The rules are simple to grasp, making it accessible to both casual and experienced gamers. Each turn revolves around claiming your character's ability or challenging another player's bluff. This keeps the pace brisk and the tension high.Masterful Bluffing: Lying is the core mechanic, demanding quick thinking and calculated deception. Successfully pulling off a well-timed bluff is incredibly satisfying, while getting caught adds a layer of delicious humiliation.Direct Interaction and Backstabbing: Players directly target each other, leading to tense confrontations and strategic plays. Don't expect alliances to last long in this cutthroat world!Portable and Replayable: The small size and quick playtime make it perfect for travel or filling short breaks. With only 15 cards, each game presents a unique set of challenges and unexpected situations.Cons:Player Elimination Can Feel Brutal: Losing all your influence (lives) can be frustrating, especially early on. It's important to accept the potential for sudden elimination as part of the game's tension.Limited Depth: While exciting, the simple mechanics and small card pool might not appeal to players seeking complex strategies.Groups with "Alpha Personalities" May Dominate: The reliance on bluffing can favor more assertive players who are comfortable with social deduction games.Overall:Coup is a fantastic choice for anyone seeking a quick, intense, and social gaming experience. It's the perfect blend of luck, strategy, and deception, ensuring no two games are alike. While its simplicity might not satisfy strategic power players, it's a must-try for anyone who enjoys bluffing, backstabbing, and a touch of controlled chaos. So grab your coins, choose your alias, and prepare to enter the world of Coup, where alliances are fleeting and betrayal is an art form.
F**O
Fun, low-commitment game
I don't really grade games on artwork or durability. I just care about the game play, and this game is incredibly fun. I first played with three people and we laughed super hard while playing. It's a bluffing game, but you aren't actually betting, like in poker, so it's just pure fun and doesn't feel competitive. I've also played a bunch of two-player games and enjoyed that, too. I love the fact that a hand is so quick (~5 minutes), so it's not a big commitment to start playing. You can just stop whenever.When first learning, it may seem like there are a lot of rules, but after one evening it is easy to internalize them. Anyway, the game has a bunch of summary cards to hand out to players, and the cards themselves say what they can do. What makes the game so fun is that the cards have such incomparable powers, yet in the end it's pretty well balanced--whatever cards you start with can be a winning hand if you play it right, bluff at the right time, and aren't too unlucky about what the other player has. You can lie flagrantly and often get away with it, but when a ridiculous bluff is uncovered, it invariably cracks everybody up. Again, because no money is at stake and you typically play a bunch of independent hands in an evening without keeping score, it's just super light-hearted fun.My friends and I now sometimes play coup with a regular deck of cards, too, just using 10,J,Q,K,A of three suits for our 15 cards, so you don't really *need* the official game. But you should support the brilliant people who designed this game by buying the very reasonably priced original version. Plus with the official version you'll get to enjoy the playing cards that say what they do and the summary cards that help you learn the game and the special coup coins that feel more appropriate than poker chips.
Trustpilot
3 weeks ago
2 weeks ago